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Given the location, it is to be expected that the game is equally capable of replacing bright, blue skies with torrential downpours which can actually give the world a totally unique look. It is a setting that somehow just makes your foot trigger-happy on the gas pedal. Just like Paul Walker (R.I.P.) and Vin Diesel, the player will get a chance to blaze down the sun-scorched, palm-lined streets in custom tuner specials or thundering muscle cars. Hilarious nomenclature aside, a city close to the tropics is a great locale for hosting a racing game. Heat takes place in a tropical city located somewhere on America’s southeast seaboard, which they named Palm City. If the game was in New York, I’d bet they would have called it Skyscraper City. Instead, they started with the one thing that ties all these building blocks together: The game’s setting. Not the cars, not the driving physics, and definitely not the story. With Need For Speed Heat Ghost Games have wisely decided to go back to the drawing board and focus on the most important aspect of what defined these games in the past. For all its flaws (which I will get into), you can tell that Need For Speed: Heat is the product of paying attention to past mistakes, and a game that makes an honest attempt to please and appease fans. Thankfully, this must have been the wake-up call that both EA and Ghost Games needed for a last chance at a NFS renaissance. Where NFS once held the throne, this well-beloved arcade veteran found itself being outrun by its competition, and with too many disappointments in the portfolio to sell games based only on fans’ nostalgia.
NEED FOR SPEED 2015 PC WRAP SHARING SERIES
Great to see old favoritesįurthermore, it didn’t exactly help that every new release in the NFS series seemed to be more lackluster and misguided than the last since Ghost Games took on the mantle in 2013. It wasn’t long before they not only perfected some of NFS’s original mechanics, but actually made it their own within their respective games. The problem is that developers such as Criterion, Codemasters and Turn 10 had been paying close attention to the constituents of this golden formula. In game after game, EA consistently struck a perfect balance between making racing games that looked gorgeous enough to feel realistic, yet the driving physics never failed to offer players that addictive rush of raw speed. Since its first entry in 1994, this series has repeatedly set the bar for how a modern arcade racing game should play, look and feel. The Need For Speed franchise is in a really weird place at the moment.
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Like other franchises trying to make a comeback, Heat is a conscientious return to form and makes an attempt to honour the golden age of tuner culture last seen in Underground/Most Wanted.
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Now comes Need F or Speed Heat as a last chance for Ghost Games to prove they can breathe life into a series that has been driving on fumes for too long. NFS 2015 was so bug-ridden, so hopelessly off the mark from what it was supposed to be, that I outright refused to play NFS Payback. Still, I think we can all agree that it was impossible to look past the spectacular mess that Electronic Arts had made with their once great franchise. Perhaps my profound disgust might’ve been aggravated a little by sentiment since I have been playing this series before I was even a teenager. Turns out it was not just the worst racing game I ever played: it was perhaps one of the worst games I owned. So when the first post-release sale came around, I had no idea that I was willingly spending my hard-earned cash on an irrecoverable train wreck congealed into a game. It was only because so many reviews I read or watched failed to mention most of this game’s very serious problems. I was one of the idiots that actually bought Need for Speed 2015.